Peter Alastair Culp III

Peter Alastair Culp III

Human Male - Novice ( 0 xp)

Vaguely handsome in the forgettable sort of way. Medium-length sandy blond hair. Came from a wealthy but emotionally distant family. Addicted to *charisma-enhancing drug.* Had a natural ability for psionics, and removed most of his unnecessary organs to make room for the machinery to enhance these abilities. A natural showman, his usefulness lies in projecting his thoughts onto the environment. He emanates style and pomp, and is always wearing an immaculately tailored suit. Sociopathic and mentally unstable, he's loyal to Lockheed Martin (and therefore the group) because of the amount they pay him.

Attributes:

Agility d4

Smarts d10

Spirit d8

Strength d4

Vigor d4

Pace: 6

Parry: 2

Sanity: 6

Toughness: 4

Skills:

Persuasion d10

Psionics d12

Streetwise d10

Edges:

Arcane Background

Mentalist

Noble

Hindrances:

Anemic (Minor)

Habit (Major) **Charisma Drug**

Vengeful (Minor)

Arcane Background: Psionics Power Points: 10

Powers:

Psionic Invasion (Mind Reading, Other)

Illusion (Confusion, Other)

Blur (Deflection, Other)

Gear:

Desert Eagle (.50) (15/30/60, ROF 1, 2d8, AP 1)

Kevlar Vest (Armor +2/+4)

Bangstick (3d6)

Switchblade (Str+d4)

Formal Clothing

Handcuffs (Manacles)

Lighter

Bullets- Large x28

Shot (w/powder) x20

Current Load: Loaded (-1) @ 21.26 lbs