2014 M&M campaign

Setting Summary
You are all residents of the Silicon Island. Silicon Island was created as a joint venture between Lockheed Martin and Samsung Techwin. It was created after the re-vitalization of the Soviet bloc. The island is known to for its manufacturing of new military grounds to help the new UN deal with the threat. Players will be just normal citizens on the island to start. They can choose to be employees of the army if they wish or just citizens. It is the year 2025. You have all been granted HALO.

Tech Level
We will be playing in a slightly futuristic campaign. Think cyber punkish. Drones will be used by police, Mechs will be used as part of armoured military units they are called V.T.. (Low end mechs, not gundams) The world will be connected by a streamlined internet that can be connected to called the Interweb. Cars can be placed into autopilot mode, guns for the most part are the same, but high level para-military forces use Augmented Reality glasses to help them take down threats.

Rise of mega-corporations
The monolithic powers are the Corporations, dubbed "Megacorporations", "Megacorps", or simply "megas" or "corps" for short. Megacorporations in the 21st century are massively global, with all but the smallest corps owning multiple subsidiaries and divisions around the world. They are the superpowers of the world, with the largest corporations having far more political, economic, and military power than some nations. The largest of these actually are registered UN members themselves.

Some of the largest corps also exhibit a privilege known as “extraterritoriality”, meaning that any land owned by the corp is sovereign territory only to the corp and immune to any laws of the country within. Corporate territory is not foreign soil but corporate soil, just like its employees are corporate citizens, though dual citizenship in a corporation and a nation is common.

Some Examples in the game


 * Samsung actually has taken power over all of Korea outside of the Seoul-Incheon Metro
 * Samsung's army is of equal or stronger power than that of the ROK
 * Google google has sole ownership of the interweb and all information that goes through it.
 * Google's spy network is almost as strong as the rest of the UN's
 * Monsanto owns most of the worlds food supply.
 * Others...if you guys have any ideas please bounce them off of me.

Character building
traits other than abilities, skills, and advantages. Whether a character with powers is “superhuman”(pg.92)
 * Players should make a PL5 and a PL10 Character
 * Avoid "super powers" on the PL5.
 * If you need to use a power it is ok as long as its not something "super human"
 * "In Mutants & Masterminds refer to all extraordinary
 * While Mutants and Masterminds is designed for a low lethal level...our game will contain deaths and dangerous situations
 * In the world super powers are not known.
 * Science will be slightly ahead of our own but it is to costly for regular users to have things like Mechs. If thats your super power that's fine. Dont expect anything more than robot butlers out of regular people.
 * Please have your character available in advance so I can make sure its not "broke"
 * No Psychics/mind reading/ divination. Sorry I feel to lazy to make work-arounds. Telekinesis is fine
 * I might need to ban/modify some other powers later, please work with me on this

PCs

 * Brendon Veleco
 * Mikekaomi
 * Romy Wigua

NPC

 * Jim Bob
 * President Nieto
 * Stacy Kent
 * Mayor Nook
 * Professor Worth
 * Admiral Park

GM

 * Session June
 * Session Two
 * Session One

Players

 * Mike's journal